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"Northwest"

Summer hiking trail based off of the Pacific Northwest flora that I wanted to compose and model from scratch to practice organic models and different program workflows. Models made with Speedtree, Substance Sampler (via Photogrammetry), and Gaea, textures made with real life photos, Substance Sampler, and Photoshop. Rendered and lit in Unreal Engine 5.

Final key shot, lit and rendered in Unreal Engine 5

Final key shot, lit and rendered in Unreal Engine 5

Ground cover plant callouts, modeled in Speedtree, textured with real life photographs and Photoshop

Ground cover plant callouts, modeled in Speedtree, textured with real life photographs and Photoshop

Hemlock tree and branch callouts, all versions modeled in Speedtree, textured with Substance Painter and Sampler

Hemlock tree and branch callouts, all versions modeled in Speedtree, textured with Substance Painter and Sampler

Photogrammetry models made by importing real life photos into Substance Sampler, textures made with Substance Sampler as well

Photogrammetry models made by importing real life photos into Substance Sampler, textures made with Substance Sampler as well