Green Reaper is a 3D fantasy hack and slash game. Working on a team of about 23 other students, including programmers, game designers, artists, and audio designers, I modeled about 20% of the 3D environment assets and textured them, such as mushrooms, trees, and custom god ray models for more lighting control. I also created 80% of the decals for moss and dirt, as well as composing and lighting the 3D live main menu. Modeling done in Maya, texturing in Substance Painter, and the game was put together within Unreal Engine 4. To be released on Steam soon!